Showreel

Reel Talk - Showreel Review (28/10/21)

I had my sound design showreel reviewed by Power Up Audio’s Kevin Regamey on the Reel Talk livestream this week!

I’ve been watching Reel Talk for several years at this point, but I’ve always felt nervous about putting myself forward for review as the standard of work is incredibly high, and (like a lot of people) I suffer from imposter syndrome pretty badly. However, after putting it off for so long, I realised that this was an opportunity that I simply couldn’t afford to let pass me by, so I sent in an application back in August.

Well, I’m so glad I did, as this was an incredibly eye-opening and useful experience - one that I wish I had signed up for a lot earlier in my sound design journey! I received lots of really useful feedback on my sound design pieces, my video editing choices and my overall website layout, all of which I will be using to inform and improve my work going forward.

Huge thanks to Kevin for taking the time to review and critique my reel piece-by-piece, I’m massively grateful to have had this opportunity.

Also, a big thank you goes out to the lovely Reel Talk audience, who kindly offered plenty of really great suggestions about material selection/web design as well, which I intend to implement ASAP.

So, I’m feeling really inspired and ready to get to work on the next reel - time to go find some cool clips to re-design!

Sound Design Showreel - April 2021

I’ve made a new sound design showreel! The featured projects include:

Space Plague VR - SIGTRAP Games + SMASHfestUK (Sound Designer)

https://www.smashfestuk.com/

To Miss The Ending - idontloveyouanymore (Sound Designer with We Make Audio)

http://film-directory.britishcouncil.org/to-miss-the-ending

Oddworld: New 'n' Tasty - Oddworld Inhabitants (Sound Re-Design)

https://youtu.be/PjmqrdhI220

Doom Eternal - id Software (Sound Re-Design)

https://youtu.be/fWA31xtC6Xg

Crossbow Weapon - AD Graphics (Sound Re-Design)

https://youtu.be/rENeewFHbEg

School of Video Game Audio - Student Success Newsletter Feature

I got featured in the School of Video Game Audio’s October newsletter as a student success story!

Leonard Paul reached out to me after he checked out a series of blog posts I wrote during my time studying on the SOVGA Wwise course to document my progress and learning, and asked if I could contribute a few words about my experience on the course to an upcoming community newsletter. Of course, I was only too happy to help out!

School of Video Game Audio - Wwise Demo Reel

Here's the Wwise demo reel I made after taking the fantastic Wwise course at the School of Video Game Audio. Overall, I’m pleased with the audio assets I produced for my audio re-design of the Wwise Adventure Game, and I feel that I’ve been able to implement them appropriately via the Unity-Wwise integration. However, I also feel that my interactive mixing skills definitely need a lot more attention! My source ambiences such as the windmill and river still feel a bit too loud in the mix in places, and I didn't get to spend as much time as I would have liked on getting my SFX objects consistently organised into actor-mixers, which would have allowed me a much finger degree of control at the mixing stage. Still, on the whole, I'm pleased with what I was able to accomplish during my time on the course, and I feel that I now have a decent grasp on the fundamentals of Wwise. Thanks for all your help and guidance Leonard + Viviana!

May 2018 Sound Design Showreel

Made my first sound design reel! Picked a few sections from the various projects I worked on during the past year of my studies that show my implementation and sound design skills. It's rough and needs a lot of work, but hey for my first reel I'm actually quite pleased with how it turned out.