Milksop Games - Tranzfuser 2019

I’m working with the lovely folks at Milksop Games (@MilksopGames) as Audio Designer on their Tranzfuser project Heads ‘n’ Tails!

https://futureworks.ac.uk/news/2019/08/futureworks-students-chosen-for-tranzfuser/

I’m absolutely thrilled to be able to do sound design for their game, which is an isometric fantasy pet shop management experience for PC and Android. The main gameplay loop involves caring for three different types of magical animals across multiple elemental themed levels, while also attending to customer’s needs and requests. To get a high score, the player has to carefully manage their costs (by selecting the right items for pets and customers quickly and efficiently) and maintain a high reputation (by attending to the pets’ needs quickly and efficiently). These values act as score multipliers at the end of each level, so players who can keep a cool head when everything’s getting frantic with pet and customer requests will be able to rocket up the leaderboards!

I joined the team in the last week of June, and the first major sprint week of the project. The Tranzfuser period lasts for 10 sprints, running from June 24th to September 1st. At the time of writing we’re currently on Sprint 5, about a third of the way through the project. At this point, the team are busy compiling a white-box test as a proof of concept piece.

On the audio side of things, so far I’ve designed ambient audio cues for each level, a musical theme for the main menu, a collection of UI sounds for gameplay menu navigation, and the dialogue emotes for the goblin customer NPCs.

With the development time left on the project, I need to record the remaining dialogue and sound effects for the pets creatures, complete sounds for the various player-controlled incidental sounds and finish the music for the gameplay levels and the score screen leaderboards.

As you can see, there’s a lot of things to do and not a lot of time to do them all in! As time is of the essence, I thought I’d make this a quick post to record what’s going on and where I’m currently up to in the Tranzfuser process.

Time to get back to making sounds…as fast as humanly possible!