Sound Designer

Bay Bryan - The Meadow Album

 
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I'm contributing field recordings to Bay Bryan's upcoming concept album 'The Meadow'!

This has been a really lovely & special project to be involved with.

Capturing outdoor ambiences of wind, water, leaves and birds (plus generating a few cheeky granular synth textures here and there) to go with Bay's music and lyrics was a fun creative process. I'm really looking forward to hearing the final mixes once they're ready.

 
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Bay's first single 'Sticky Shadows' drops on 16th July - you can pre-save the track here: https://kycker.ffm.to/stickyshadows

For more info on the album, here’s a blog post from Bay: http://baybryan.co.uk/blog/2021/6/29/an-invitation-into-the-meadow

Sound Design Showreel - April 2021

I’ve made a new sound design showreel! The featured projects include:

Space Plague VR - SIGTRAP Games + SMASHfestUK (Sound Designer)

https://www.smashfestuk.com/

To Miss The Ending - idontloveyouanymore (Sound Designer with We Make Audio)

http://film-directory.britishcouncil.org/to-miss-the-ending

Oddworld: New 'n' Tasty - Oddworld Inhabitants (Sound Re-Design)

https://youtu.be/PjmqrdhI220

Doom Eternal - id Software (Sound Re-Design)

https://youtu.be/fWA31xtC6Xg

Crossbow Weapon - AD Graphics (Sound Re-Design)

https://youtu.be/rENeewFHbEg

Futureworks Industry & Graduate Network Panel - Tuesday 23rd February

Delighted to say that I’ve been asked to be a part of the upcoming Futureworks Industry & Graduate panel, which is taking place on Tuesday 23rd February!⠀

I really enjoyed my time studying at Futureworks (how time flies eh?) so it’s a big honour to get the chance to speak to current students about their projects. Hopefully I can pass on a few useful game audio tips and tricks here and there!⠀

I’m also really looking forward to catching up with my fellow panellists to learn more about what sort of cool projects they’ve been working on recently, and to get a greater insight into their own unique creative journeys.