Mixing

Lost Skies Trailer - Muse Awards Platinum Winner

 
 

Huge congrats to Justin and all the teams at Bossa Games, REALTIME, Rumpus Animation & Humble Bundle! I’m really thrilled to have contributed sounds and play a part in this very fun project! 👏🥳🎉

 
 

Fatal Knockout - Animated Trailer

I worked on sound design & dialogue processing for Crab Studio’s Fatal Knockout Kickstarter launch trailer!

It was a fun project to contribute to and be a small part of Niall Crabtree’s team - great to be able to ‘knuckle down’ 👊💥 as it were and ‘crack’ on 🦴⚡️ with all the vatious details of the design!

The Kickstarter campaign for the board game is now live, so give it a look if you want to pledge and get your hands on a copy.

 
 
 
 

At the time of writing, the team are also running a Fatal Knockout Invitational Tournament via YouTube during launch week - the perfect way to get a feel for the gameplay before stepping in to the ring yourself!

Unreal Online Learning - UE4 Audio Courses

Had a couple of (exciting) work and life changes ongoing these past two months, so I haven’t had as much time to work on personal projects recently.

However, I have been having a lot of fun steadily working through some of the excellent audio resources made by Dave Raybould and Richard Stevens on the Unreal Online Learning site.

So far I’ve been through their courses on Ambient and Proceedural Sound Design, and Dynamic Audio. I’m currently working through the next two courses in the series, Sound and Space and Understanding Audio Mixing and Effects.

Here’s a short video I after completing the Ambient and Procedural Sound Design course. I created the sounds for this campfire using a combination of DSP Fantasy renders and some recordings I made of water droplets in a hot frying pan.

I’m also chuffed that I was able to script the fish asset to do a really basic rotation too!

Sound Design Showreel - April 2021

I’ve made a new sound design showreel! The featured projects include:

Space Plague VR - SIGTRAP Games + SMASHfestUK (Sound Designer)

https://www.smashfestuk.com/

To Miss The Ending - idontloveyouanymore (Sound Designer with We Make Audio)

http://film-directory.britishcouncil.org/to-miss-the-ending

Oddworld: New 'n' Tasty - Oddworld Inhabitants (Sound Re-Design)

https://youtu.be/PjmqrdhI220

Doom Eternal - id Software (Sound Re-Design)

https://youtu.be/fWA31xtC6Xg

Crossbow Weapon - AD Graphics (Sound Re-Design)

https://youtu.be/rENeewFHbEg

Doom Eternal - Archville Glory Kill Sound Re-Design

I played through Doom Eternal's Ancient Gods Part 2 DLC recently, and had a smashing time - that sentinel hammer is such a satisfying weapon to bonk demons on the head with! Firing the game up again inspired me to go back and add some more details to an Archville glory kill re-design I made towards the end of last year.

Here’s the re-designed clip itself, and a video breakdown of the different sound layers that went into it:

I’m fairly happy with how this clip turned out, but I did struggle a bit with managing the mix. As there's so many big and hyperrealistic elements all fighting for the listener's attention at once (creature roar, fire magic, combat impacts, gore etc.) I found it tricky to get the balance right between these exciting but competing parts of the soundscape.⠀

In the end, I decided to downplay the Archville's flame sounds in favour of focusing on its roar, as that felt like the most visually important element of the clip. I'm not 100% happy with the roar sound, as I don’t think I quite managed to get the individual parts (metal scrapes, alligator growls, tiger, lion & elephant roars) working together as one singular & cohesive voice as I'd intended. Nonetheless, I think the roar sound I ended up with still works with the visuals, and it was an enjoyable part of the design to iterate upon.⠀

I then used Waves Factory’s Trackspacer plug-in to duck down the volume of the Archville layers when Doomguy performs the grab and stab moves, which helped keep those impacts feeling beefy and punchy on top of a loud and dense soundscape.⠀

Overall though, I'm pleased with the end result of this re-design. I had a lot of daft fun chipping away at it, and the process of putting it together has been helpful in identifying areas in my mixing workflow that I need to continue to work on.⠀

KAR EN TUK!