Credits
Role: Audio Designer
Platforms: Meta Quest
I worked as the Audio Designer on Under Cover - a Time Crisis-inspired VR LightGun shooter made by Sigtrap Games, and published by Coatsink. The game launched on 15th February 2024 for Meta Quest 2, 3 & Pro. Working in Unity & Wwise, the responsibilities of my role were to:
Design, implement and mix all sound effects.
Edit, process, metadata-tag, implement and mix all dialogue.
Implement music tracks received from the composer, script dynamic music changes in conjunction with level design tooling, and mix music levels in balance with SFX and dialogue.
Create, maintain and update audio documentation on JIRA/Confluence.
Playtest the game, write up JIRA bug tickets after each testing session and fix any resulting audio bugs (using the
Wwise Profiler).
Teach a stripped-down version of the Wwise workflow to members of the level design team who needed to work with Wwise audio objects (Events, States, Switches etc.).
Gods Will Fall - Clever Beans (2021)
Role: Assistant Sound Designer (Core SFX)
Platforms: PC, PS4, Xbox, Switch, Stadia
As part of the We Make Audio team, I worked on Gods Will Fall by Clever Beans as an Assistant Sound Designer. I designed and implemented Core SFX, including:
Player character footsteps
Player character dashes and Foley
Player character ground slam impacts
Vassal body impacts
Heavy enemy footsteps, Foley and body impacts
Armour and weapon impacts
Item pickups
UI Item equips/unequips
Environment destructibles
Dungeon door opens, closes & destruction sounds
To Miss The Ending - idontloveyouanymore (2020)
Role: Sound Designer
Platform: Oculus Rift S
I worked as a Sound Designer for We Make Audio on To Miss The Ending - a VR film by idontloveyouanymore, a Manchester-based digital arts studio.
The film debuted at the 2020 BFI London Film Festival where it won the Best XR/Immersive Art award, and later showcased at the 2020 Dok Leipzig Film Festival and the 2021 Sundance Film Festival.
Space Plague VR - Sigtrap Games & SmashFest UK (2021)
Role: Sound Designer
Platforms: Oculus Rift S/Oculus Quest
I worked as the Sound Designer for SIGTRAP Games on SMASHfestUK’s Space Plague VR Adventure game.
This is a prototype educational VR experience designed to encourage Key Stage 2 children from underrepresented backgrounds into studying STEM subjects.
Working in Unreal & FMOD Studio, I designed, implemented and mixed all audio in the game, with the exception of the pre-recorded video cutscenes.