Credits


 
 
 
 

Role: Audio Designer

Platforms: Meta Quest

I worked as the Audio Designer on Under Cover - a Time Crisis-inspired VR LightGun shooter made by Sigtrap Games, and published by Coatsink. The game launched on 15th February 2024 for Meta Quest 2, 3 & Pro. Working in Unity & Wwise, the responsibilities of my role were to:

  • Design, implement and mix all sound effects.

  • Edit, process, metadata-tag, implement and mix all dialogue.

  • Implement music tracks received from the composer, script dynamic music changes in conjunction with level design tooling, and mix music levels in balance with SFX and dialogue.

  • Create, maintain and update audio documentation on JIRA/Confluence.

  • Playtest the game, write up JIRA bug tickets after each testing session and fix any resulting audio bugs (using the

    Wwise Profiler).

  • Teach a stripped-down version of the Wwise workflow to members of the level design team who needed to work with Wwise audio objects (Events, States, Switches etc.).


Gods Will Fall - Clever Beans (2021)

 
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Role: Assistant Sound Designer (Core SFX)

Platforms: PC, PS4, Xbox, Switch, Stadia

As part of the We Make Audio team, I worked on Gods Will Fall by Clever Beans as an Assistant Sound Designer. I designed and implemented Core SFX, including:

  • Player character footsteps

  • Player character dashes and Foley

  • Player character ground slam impacts

  • Vassal body impacts

  • Heavy enemy footsteps, Foley and body impacts

  • Armour and weapon impacts

  • Item pickups

  • UI Item equips/unequips

  • Environment destructibles

  • Dungeon door opens, closes & destruction sounds


To Miss The Ending - idontloveyouanymore (2020)

 
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Role: Sound Designer

Platform: Oculus Rift S

 

I worked as a Sound Designer for We Make Audio on To Miss The Ending - a VR film by idontloveyouanymore, a Manchester-based digital arts studio.

The film debuted at the 2020 BFI London Film Festival where it won the Best XR/Immersive Art award, and later showcased at the 2020 Dok Leipzig Film Festival and the 2021 Sundance Film Festival.


Space Plague VR - Sigtrap Games & SmashFest UK (2021)

Role: Sound Designer

Platforms: Oculus Rift S/Oculus Quest

I worked as the Sound Designer for SIGTRAP Games on SMASHfestUK’s Space Plague VR Adventure game.

This is a prototype educational VR experience designed to encourage Key Stage 2 children from underrepresented backgrounds into studying STEM subjects.

Working in Unreal & FMOD Studio, I designed, implemented and mixed all audio in the game, with the exception of the pre-recorded video cutscenes.