Events

DARKFIELD - ARCADE

I went to see DARKFIELD’s new show, ARCADE, and had a great time in pitch-black darkness!

 
 

I’ve been aware of DARKFIELD’s immersive audio experiences for a couple of years now, but whenever one of their live shows has previously been exhibiting in the UK, it’s usually been showcasing in London only. While this isn’t exactly deal-breaker, it has meant that I’ve not always been in a position time-wise to get down South and check things out.

However, seeing that DARKFIELD were coming to Bradford this week (very much my neck of t’woods) with their latest project as part of the BD: Festival, I pretty much immediatley booked a ticket right away.

For a bit of context, DARKFIELD describe ARCADE as:

…the latest immersive audio experience from DARKFIELD, but this isn’t an ordinary arcade and these are not ordinary arcade machines. Every machine offers you the chance to enter the world of the game and choose your own unique journey. As you guide your avatar through a world ravaged by endless war, there are many routes you can take and there are many different outcomes.

 
 

With this experience being set totally in the dark, and delieverd to the listener via a pair of closed-back headphones…I naturally don’t really have anything I can visually show of ARCADE here! As the experience is stylised take on the choose-your-own adventure format, I also don’t want to spoil anything major in case you want to things for for yourself. If you will permit me to lightly tread into very mild spoiler territory though…

…then let’s just say I found myself in quite a range of exciting moments during my 30-minute adventure in the dark. These ranged from an intense gunfight, a rendevious with an old flame at a fancy resturaunt, a high-speed car chase and an unnervingly quiet section, set in an industrial backroom, which was suprisingly intense. While the particular ending I arrived wasn’t exactly what you might call a happy ending…it was, nontheless, still a lot of fun!

As you might expect with an entirely audio-led experience, ARCADE’s sound design and mix were really well done. There’s some great moments of audio working in tandem with haptics too (I’ll leave that to your imagination) which were very effective at pulling you into the story at key points. It did feel a little intense at times (particularly at moments of failure), and I felt that the brief tutorial drops you in just a tad too quickly without a lot of time to get fully acclimatised to the pacing and controls. But overall, it sounded great and I had a great time!

ARCADE is heading to the Edinburgh Fringe Festival later this year in August, so if you’re fringe-bound and into interactive audio, then I’d say absolutley give it a try.

(P.S. If you’ve read this far, Dear Reader, and you do decide to play ARCADE yourself, then here’s a tip free of charge: DO NOT ANSWER THE DOOR WHEN YOU FIRST WAKE UP! You can thank me later 😉)

 
 

Develop Brighton '24

Time to check off another ‘to-do’ item from my game audio ‘career’ list - I’ve attended my first Develop:Brighton conference!

 
 

I’ve been meaning to attend Develop for some time now, but for the past couple of years, whenever July rolls around I have usually been knee-deep in production on a project (i.e. sat in a hot, non-airconditioned room with a weighty and usually very sweaty VR headset strapped to my face) and not in a good position to step away from my desk.

So, with that not being the case this year, I have finally made the pilgramge down to sunny Brighton, I’m delighted to say that I had an amazing time!

It’s really nice (particularly in this new age of remote working) to catch up and be physically present in the same place with the friends and colleagues you’ve been working with on Discord/Slack throughout the year, but are normally too far apart to meet up with regularly.

The audio talks I attended on the Thursday were all very insightful - I lost count of the number of ‘penny drop’ moments that were happening my brain! In particular, the walkthrough of the audio implementaiton for gunshot sound effects in the Alan Wake 2 and Battlefield 2042 were really interesting and helpful talks. These will definitley be useful inspirations for me to draw upon going forward.

I’m looking forward to Develop Brighton ‘25 already!

Game Audio Symposium '24

Another trip around the sun means another Game Audio Symposium is in the books!

 

I chose a different answer to the favourite game audio question this time around. Here’s to hoping that my indecisiveness doesn’t get me barred from GAS ‘25 😬

 

Game Audio Symposium (hosted at Leeds Met University) has grown from one-day event to a two-day schedule this year, so there were even more really interesting talks to listen to this time around.

I could only attend the Friday talks this year unfortunatley, but the ones I did see were great. I particularly enjoyed Kevin Doran’s talk, ‘A Word to the Wwise - Hot Tips for Profiling’, which covered using WAQL (Wwise Authoring Query Langauge) in conjunction with the Wwise profiler…which I think has finally convinced me to start learning WAQL. Wish me luck!

Game Audio Symposium '23

Leeds Met University hosted its first Game Audio Symposium event this past weekend, and it was a really lovely time!

 

Obligatory event lanyard & badge picture! Each attendee had to list a game that they particularly enjoyed audio-wise on their badge, which was a fun touch. My choice went to the latest RE2 remake - I think the foley team at Capcom are ridiculously good at what they do; the movement and weapon handling sounds for Claire/Leon are absolutley top-notch!

 

The event was hosted by Richard Stevens and Dave Raybould (authors of the exellent Game Audio Implementation book and various Unreal Online Learning courses), and the whole roster of speakers throughout the day were very engaging to listen to. I’m already looking forward to next year’s event!

In other news, a new project I recently worked on has recently been released, which is always an exciting time! Hoping to be able to share more info…soon! 🤞