Game Audio Symposium

Game Audio Symposium '24

Another trip around the sun means another Game Audio Symposium is in the books!

 

I chose a different answer to the favourite game audio question this time around. Here’s to hoping that my indecisiveness doesn’t get me barred from GAS ‘25 😬

 

Game Audio Symposium (hosted at Leeds Met University) has grown from one-day event to a two-day schedule this year, so there were even more really interesting talks to listen to this time around.

I could only attend the Friday talks this year unfortunatley, but the ones I did see were great. I particularly enjoyed Kevin Doran’s talk, ‘A Word to the Wwise - Hot Tips for Profiling’, which covered using WAQL (Wwise Authoring Query Langauge) in conjunction with the Wwise profiler…which I think has finally convinced me to start learning WAQL. Wish me luck!

Game Audio Symposium '23

Leeds Met University hosted its first Game Audio Symposium event this past weekend, and it was a really lovely time!

 

Obligatory event lanyard & badge picture! Each attendee had to list a game that they particularly enjoyed audio-wise on their badge, which was a fun touch. My choice went to the latest RE2 remake - I think the foley team at Capcom are ridiculously good at what they do; the movement and weapon handling sounds for Claire/Leon are absolutley top-notch!

 

The event was hosted by Richard Stevens and Dave Raybould (authors of the exellent Game Audio Implementation book and various Unreal Online Learning courses), and the whole roster of speakers throughout the day were very engaging to listen to. I’m already looking forward to next year’s event!

In other news, a new project I recently worked on has recently been released, which is always an exciting time! Hoping to be able to share more info…soon! 🤞