Sound Design

GJL Game Parade Spring Jam '21 - ‘After The Storm’

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It was incredibly good fun to work with Kim Lomas (Level Designer) Sean Hall (Programmer) Juliana Milusheva and Ythen Sawers (3D Artists) on 'After the Storm', a short game we made for the GJL Game Parade Spring Jam!

The theme for this jam was 'Strength Lies In Differences', and the story for our game is as follows:

“As the thunder rolls in, a catastrophic tsunami hits the once vibrant and lively beach town you reside in, separating you from your family. After finding a small boat in the place you took shelter in, you set out to find and reunite with them, but it’s the kindness of strangers that will help you on your way. As you come across survivors, you must find a way to communicate with each despite speaking different languages. Help them on your journey and they may help you in return.”

The game is available to play directly in your browser from the itch.io page:

https://seanwhall.itch.io/after-the-storm

Music is from Phil Michalski + Brandon Boone’s ‘Digital Illusions’ pack.

Futureworks Industry & Graduate Network Panel - Tuesday 23rd February

Delighted to say that I’ve been asked to be a part of the upcoming Futureworks Industry & Graduate panel, which is taking place on Tuesday 23rd February!⠀

I really enjoyed my time studying at Futureworks (how time flies eh?) so it’s a big honour to get the chance to speak to current students about their projects. Hopefully I can pass on a few useful game audio tips and tricks here and there!⠀

I’m also really looking forward to catching up with my fellow panellists to learn more about what sort of cool projects they’ve been working on recently, and to get a greater insight into their own unique creative journeys.

Gods Will Fall - We Make Audio

It was great to work as an Assistant Sound Designer for We Make Audio on Gods Will Fall, which launches today!

I helped out for a couple of months with core game SFX.

Keep your eyes on We Make Audio for more details on this exciting project!

To Miss The Ending - BFI London Film Festival Best XR/Immersive Art Award

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So, this is pretty exciting! To Miss The Ending, a VR film by idontloveyouanymore that I worked on as a sound designer for We Make Audio, won the first ever award for Best XR/Immersive Art film at the BFI’s London Film Festival’s online awards ceremony!

This was a really inspiring project to work on, and I’m thrilled to see that people have been enjoying watching (& listening to) the film over these the past few weeks!⠀

Massive congrats to directors Anna West & David Callanan, and producer Steph Clarke, it was a pleasure to work with you and be part of such a lovely team!

Press Links

BFI London Film Festival 2020 Award Winners Announcement Post

Anna & David gave an interview to Upload VR about the film here:

DOK Leipzig

To Miss The Ending also screened at the 2020 DOK Leipzig film festival’s Neuland exhibition for extended reality pieces from October 27th - 31st.

Sundance

To Miss The Ending screened as part the 2021 Sundance Film Festival’s New Frontier programme from January 29th - February 3rd.

To Miss The Ending - We Make Audio

I’m really pleased to announce that I’ve been working as part of We Make Audio on the sound design for idontloveyouanymore’s virtual reality film, ‘To Miss The Ending’!

The film has been selected as part of the BFI London Film Festival’s Expanded collection of interactive works, and has been designed for playback on Oculus Rift, Rift S and HTC Vive headsets.

“Imagine a world where there is no air left to breathe, no rivers to race a paper boat on and no parks to roam in. Environmental damage, job-automation, the breakdown of personal connections have led to a future where the best choice of survival is to upload your own memories into an automated AI cloud server and reconnect with loved ones in the vastness of the net. This hypnotic narrative unfolds around 5 characters, increasingly struggling to access their uploaded memories. Set in a breathtaking visual landscape, this dystopian future unravels slowly around you, leaving you challenged to re-think your own beliefs and actions. It’s an exploration of a possible future that says much about our present lives.”

As a sound designer for We Make Audio, I designed audio assets for various aspects of the project including ambient soundbeds, building construction sounds and glitchy visual effects, as well as performing dialogue editing and processing duties on the actors’ voice lines.

To Miss The Ending premieres online at the London Film Festival from Wednesday 7th October, and runs until Sunday 18th October. Free tickets for the film will be available from 21st September from the link below: