It was incredibly good fun to work with Kim Lomas (Level Designer) Sean Hall (Programmer) Juliana Milusheva and Ythen Sawers (3D Artists) on 'After the Storm', a short game we made for the GJL Game Parade Spring Jam!
The theme for this jam was 'Strength Lies In Differences', and the story for our game is as follows:
“As the thunder rolls in, a catastrophic tsunami hits the once vibrant and lively beach town you reside in, separating you from your family. After finding a small boat in the place you took shelter in, you set out to find and reunite with them, but it’s the kindness of strangers that will help you on your way. As you come across survivors, you must find a way to communicate with each despite speaking different languages. Help them on your journey and they may help you in return.”
The game is available to play directly in your browser from the itch.io page:
https://seanwhall.itch.io/after-the-storm
Music is from Phil Michalski + Brandon Boone’s ‘Digital Illusions’ pack.