Attended the May Game Audio North meet-up in Huddersfield with my fellow coursemates Adam Whitehead and Alex Larumbe. As usual, I had a really good time! This meet-up was one of the presentation-led sessions the group organises, and featured great talks by Elly Johnson, Doug Waters, Kevin Duran, Harry Boam, Matt Lightbound and Rich McCoull.
Futureworks: Year 3 Complete
Wow, I’ve finally done it! I’ve handed in all my assignments for the year!
Looking back, I can’t believe how fast the past three years have just flown by. It feels like such a cliche to type out, but it’s true; I feel like I only just started the course yesterday. How time flies when you’re having fun!
Now I’m in that rather anxious phase of anxiously waiting for my final marks to be published. However, regardless of how everything turns out results-wise, my time at Futureworks studying game audio has been absolutely amazing, so I thought it’d be a fitting moment to express a couple of important thank yous to the people who have made my time on the course such a happy and joyful experience.
I feel extremely grateful and very lucky that I’ve had the opportunity to get to know and work with such an awesome and lovely bunch of folks over the past three years. Joe, Josh, Nathaniel, Alex, Adam, Aaron and James; if you’re reading this, you guys are the best! Cheers for being a bedrock of support, love and humour, even to a weirdo like me from the ‘wrong’ side of the Pennines! It’s going to feel really strange not catching up with you all weekly in room 201 going forward, but it’ll be fine because we’ll keep in touch via our various daft exploits on The Forest, PUBG and Sea of Thieves instead! I seriously can’t believe how quickly our time at Futureworks has come and gone. Here’s to many more years of friendship, and all the best to each and every one of you as we make our way into the industry.
I also want to say a big thank you to my personal tutor Joe Shorrocks for his help, guidance and support from day one of the course. You opened my eyes to all the possibilities of game audio and the exciting places it can go, and catalysed my interest and passion for audio implementation. This massively helped to set me on the path to developing into a capable and confident sound designer, and I’m grateful for all the knowledge and advice you’ve passed onto me and my course mates these past three years. Thank you! :)
Here’s to the BGIA class of 2019, and I wish us all every success for the future!
Engines and Middleware MU3410 - Week 14
Assignment Submission
I’ve submitted my Engines and Middleware assignment! On the day, I was a bit of a stressed mess, and I was rushing to get a few final little tweaks and finishing touches done for the deadline, but on reflection, I think that overall things went okay. I don’t think I managed to fully get my mix under control to the point I was fully happy with it. However, I think the side-chaining and ducking systems I set up definitely helped to clear the mix up during particularly hectic gameplay moments.
Futureworks Year 3 Intro
Started my third and final year of studying Game and Interactive Audio at Futureworks today; I can’t believe these past few years have flown by so fast! I spent this week going over the various module handbooks I’ll need to refer to over the course of this semester, so that I’m ready to hit the ground running when tuition properly starts up next week.
This is it, time for one final effort! *Cue Halo’s epic warthog run theme*
School of Video Game Audio - Wwise Demo Reel
Here's the Wwise demo reel I made after taking the fantastic Wwise course at the School of Video Game Audio. Overall, I’m pleased with the audio assets I produced for my audio re-design of the Wwise Adventure Game, and I feel that I’ve been able to implement them appropriately via the Unity-Wwise integration. However, I also feel that my interactive mixing skills definitely need a lot more attention! My source ambiences such as the windmill and river still feel a bit too loud in the mix in places, and I didn't get to spend as much time as I would have liked on getting my SFX objects consistently organised into actor-mixers, which would have allowed me a much finger degree of control at the mixing stage. Still, on the whole, I'm pleased with what I was able to accomplish during my time on the course, and I feel that I now have a decent grasp on the fundamentals of Wwise. Thanks for all your help and guidance Leonard + Viviana!