2021

Zoom H1n Recorder

 
 

I picked up a Zoom H1n recorder recently earlier this month as a way of encouraging myself to do more impromptu field recording.

While I like the Zoom H4n + H2n recorders I already own, I wanted to get something smaller and less bulky for use as convenient everyday recorder that I can always have on me to capture any interesting sounds I find whenever I’m out and about. The Zoom H4n is quite a big unit which makes carrying it around all the time not that practical for everyday use, and while the Zoom H2n is smaller in size, I find it picks up an awful lot of excessive handling noise, which isn’t that useful when it comes to making on-the-fly dynamic recordings.

I haven’t had the Zoom H1n that long to get a proper feel for its strengths and weaknesses yet, but I’m already really enjoying using it. Here’s some field recordings I made of some small babbling brook streams at a local park:

 
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I’m quite pleased (and surprised) with how these recordings sound, especially considering I was recording outdoors without a windshield, without a grip or stand, and also in close proximity to splashing water!

GJL Game Parade Spring Jam '21 - ‘After The Storm’

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It was incredibly good fun to work with Kim Lomas (Level Designer) Sean Hall (Programmer) Juliana Milusheva and Ythen Sawers (3D Artists) on 'After the Storm', a short game we made for the GJL Game Parade Spring Jam!

The theme for this jam was 'Strength Lies In Differences', and the story for our game is as follows:

“As the thunder rolls in, a catastrophic tsunami hits the once vibrant and lively beach town you reside in, separating you from your family. After finding a small boat in the place you took shelter in, you set out to find and reunite with them, but it’s the kindness of strangers that will help you on your way. As you come across survivors, you must find a way to communicate with each despite speaking different languages. Help them on your journey and they may help you in return.”

The game is available to play directly in your browser from the itch.io page:

https://seanwhall.itch.io/after-the-storm

Music is from Phil Michalski + Brandon Boone’s ‘Digital Illusions’ pack.

Futureworks Industry & Graduate Network Panel - Tuesday 23rd February

Delighted to say that I’ve been asked to be a part of the upcoming Futureworks Industry & Graduate panel, which is taking place on Tuesday 23rd February!⠀

I really enjoyed my time studying at Futureworks (how time flies eh?) so it’s a big honour to get the chance to speak to current students about their projects. Hopefully I can pass on a few useful game audio tips and tricks here and there!⠀

I’m also really looking forward to catching up with my fellow panellists to learn more about what sort of cool projects they’ve been working on recently, and to get a greater insight into their own unique creative journeys.

Gods Will Fall - We Make Audio

It was great to work as an Assistant Sound Designer for We Make Audio on Gods Will Fall, which launches today!

I helped out for a couple of months with core game SFX.

Keep your eyes on We Make Audio for more details on this exciting project!