SOVGA

School of Video Game Audio - Unity Course Projects

Here’s a few video clips from some of the projects I’ve been working on throughout July and August while studying on the School of Video Game Audio’s Unity course.

Grenadier Footstep Sound Re-Design

Grenadier Grenade Sounds Re-Design

Viking Village Water Submersion Toggle

School of Video Game Audio - Wwise 101: AkCube Game Shotgun Sounds Implementation

Here's a quick video I made after completing the first two sections of the Wwise 101 materials. I implemented sounds for an FPS shotgun blast animation in Wouter Van Oortmerssen's AkCube game, including pump in/out and scattering shell sounds. I used delays on the SFX objects and random containers in the Fire_Shotgun_Player event so that the sounds play in sync with the shotgun firing animation.