I took part in the Futureworks game jam (held from the 17th-19th October 2016, during the Semester 1 Development Week of my first year studying Game and Interactive Audio) and helped make Cube Tossers with fellow students Thomas Kennedy and Callum Wyness.
We had two and a half days to come up with something playable in Unreal Engine 4 based on the theme of 'ten seconds'. Together, we came up with a simple timed cube throwing game. The games rules were, as you might well imagine, pretty simple: get the cube into the goal within ten seconds.
Each of us designed three of the nine levels in the game, and TK and Callum handled the bulk of the design and scripting duties. My main contribution to the project (apart from making the three dumbest levels in the game) was the creation of the following 10-seconds of aural agony that served as the game's soundtrack. Feast your ears on the audio abomination that is 'Boxing Clever':
As you can hear, it's pretty basic stuff. However, I think it suited the rudimentary nature of the game pretty well. Yes, the music is annoying, but despite its crudeness, I feel it's appropriate to the game's themes of speed, urgency and mounting panic. Stylistically, I was going for a similar feel to the stressful drowning music that played in the Mega Drive Sonic games.