<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:xhtml="http://www.w3.org/1999/xhtml">
  <url>
    <loc>https://tombennettaudio.com/blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-24</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2024/7/25/darkfield-arcade</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/d64a57de-9297-426a-b046-bcaebf626b69/24_07_25_Darkfield_Arcade.jpg</image:loc>
      <image:title>Blog - DARKFIELD - ARCADE - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/927945ac-fdfa-4b33-af0e-030477ab46d9/Darkfield_ArcadeCabinet.jpeg</image:loc>
      <image:title>Blog - DARKFIELD - ARCADE - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2024/7/16/develop-brighton-24</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/109e24a4-fbbc-4a40-ad92-8e488a55334a/24_07_15_DevelopBrightonPass_001.JPG</image:loc>
      <image:title>Blog - Develop Brighton '24 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2024/6/4/game-audio-symposium-24</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/529f5ee2-2bf3-4d54-b5f5-6957e5237446/24_07_15_GASPass.jpg</image:loc>
      <image:title>Blog - Game Audio Symposium '24 - Make it stand out</image:title>
      <image:caption>I chose a different answer to the favourite game audio question this time around. Here’s to hoping that my indecisiveness doesn’t get me barred from GAS ‘25</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2024/5/31/may-24</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/44b2c124-9cc3-42cc-8d8a-42256d191690/24_05_31_May24_MetalFoleyProps.JPG</image:loc>
      <image:title>Blog - May '24 - Make it stand out</image:title>
      <image:caption>Some of the Foley props I recorded to make Jago's jingles!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/8af25f1e-1138-44cb-b05f-49f5c768fed1/Kilgore_Photomosh.gif</image:loc>
      <image:title>Blog - May '24 - Make it stand out</image:title>
      <image:caption>Kilgore: 'koming' up next!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2024/4/26/bafta-games-social-sheffield</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-05-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/e49f59d0-1566-490f-9e13-df3b94b7fa89/24_04_25_BGS_Sheffield_002.JPG</image:loc>
      <image:title>Blog - BAFTA Games Social - Sheffield - Make it stand out</image:title>
      <image:caption>You can catch a cheeky cameo of my rather chonky legs in the reflection here  The way my right leg in particular appears in the glass reminds me of the digitigrade knee joints the Sangheili in the Halo have. Sci-fi body goals!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/undercover-launchweek</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-05-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/0bf8afc0-b452-4cc2-95eb-0e7254ec3010/24_02_13_UnderCover_VRManchester.JPG</image:loc>
      <image:title>Blog - Under Cover - Launch Week - Make it stand out</image:title>
      <image:caption>Luke Thompson giving a talk on Under Cover at VR Manchester.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/d2455709-13c7-40ce-a1e2-509a53322cd3/24_02_15_UnderCover_LaunchNight.jpg</image:loc>
      <image:title>Blog - Under Cover - Launch Week - Make it stand out</image:title>
      <image:caption>The lovely Under Cover crew! Love these folks ❤️ (plus the people who couldn’t make it to the meetup, you were missed ) Here’s to hoping our paths cross again on future projects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/2091eedc-c7a6-4977-8453-bcc206f121ef/24_02_16_UnderCover_TeamPin.JPG</image:loc>
      <image:title>Blog - Under Cover - Launch Week - Make it stand out</image:title>
      <image:caption>Under Cover pin badges! These were a sweet gift from Gary (Creative Director &amp; Art Director) and given to all the dev team. Cheers Gary!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2024/1/16/undercover-meettheteamfeature</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-05-02</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/12/7/undercover-announcetrailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-05-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/fe1f2afc-cb25-49d1-800c-12f403cc9358/UC_TwitterBanner_001.jpg</image:loc>
      <image:title>Blog - Under Cover - Announce Trailer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/10/31/october-23</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1e7de766-73b7-4804-bc5d-134652ae7308/WwiseTraining_3DAudioMixing.png</image:loc>
      <image:title>Blog - October '23 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/94a86b56-2c91-4770-918b-bf7ee55e46c2/Blog_23_10_31_001.png</image:loc>
      <image:title>Blog - October '23 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/9/6/lost-skies-trailer-muse-awards-platinum-winner</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-09-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/dd2d55b4-fef4-428a-a06e-095cf8a14a3f/23_09_06_LostSkies_MuseAwards_003.png</image:loc>
      <image:title>Blog - Lost Skies Trailer - Muse Awards Platinum Winner - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/0cad6032-7dcd-4e60-824f-f571c6c01df6/23_09_06_LostSkies_MuseAwards_001.png</image:loc>
      <image:title>Blog - Lost Skies Trailer - Muse Awards Platinum Winner - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/6/5/lost-skies-announcement-trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-06-05</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/5/30/game-audio-symposium-23</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/5f05b43b-6f30-4576-8b72-620f915dcb2d/GameAudioSymposium_NameBadge.JPG</image:loc>
      <image:title>Blog - Game Audio Symposium '23 - Make it stand out</image:title>
      <image:caption>Obligatory event lanyard &amp; badge picture! Each attendee had to list a game that they particularly enjoyed audio-wise on their badge, which was a fun touch. My choice went to the latest RE2 remake - I think the foley team at Capcom are ridiculously good at what they do; the movement and weapon handling sounds for Claire/Leon are absolutley top-notch!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/4/8/the-meadow-album-launch</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-04-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/d4f10837-64ef-4088-adb8-299403032374/BayBryan_TheMeadow_DigitalAlbumCover.jpg</image:loc>
      <image:title>Blog - Bay Bryan 'The Meadow' - Album Launch - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/3/8/fatal-knockout-animated-trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-03-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/a96c8898-569f-4104-ba7d-22165b2dd4c5/FK_Box.gif</image:loc>
      <image:title>Blog - Fatal Knockout - Animated Trailer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2023/2/17/feb-2023-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/5699b5fb-44a6-4a02-a6d7-5d2aec5fdd19/BAFTAConnect_AcceptanceEmail.png</image:loc>
      <image:title>Blog - Feb 2023 Update - BAFTA Connect and The Meadow Release Window - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/829dc721-6a64-40ac-94b2-91faac367d86/Meadow_AlbumArt.jpg</image:loc>
      <image:title>Blog - Feb 2023 Update - BAFTA Connect and The Meadow Release Window - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/10/30/reel-talk-showreel-review-281021</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1635600773321-LKSKC9BFATP47HY3JVR6/PowerUpAudio_Logo</image:loc>
      <image:title>Blog - Reel Talk - Showreel Review (28/10/21) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/10/26/unreal-online-learning-ue4-audio-courses</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1635421322671-RDHWXET5XCLC0ZTIRU0R/UOL_AmbientProceeduralAudio_001.png</image:loc>
      <image:title>Blog - Unreal Online Learning - UE4 Audio Courses - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1635421354597-DO5LX4AW9IWOIKKW2C06/UOL_DynamicAudio_002.png</image:loc>
      <image:title>Blog - Unreal Online Learning - UE4 Audio Courses - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/9/27/vcarb7xgjebs00hgyfegqal326t9by</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-10-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1632772667744-WVLYYQTCWS248S3V1DEH/FutureworksStaffCard</image:loc>
      <image:title>Blog - Futureworks Game &amp;amp; Interactive Audio Tutor - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/8/29/school-of-video-game-audio-unity-course-projects</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-28</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/8/23/dbs-interview-specialising-in-sound-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1629757958228-5AAUZ5DW1SUNQHP14P8A/dBsInterview_Thumbnail</image:loc>
      <image:title>Blog - dBs Interview - Specialising in Sound Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/7/3/bay-bryan-the-meadow-album</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-07-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1625342476662-YLSMMUM0DIEYO1DD2V1R/TheMeadow_001.jpg</image:loc>
      <image:title>Blog - Bay Bryan - The Meadow Album - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1625343805000-U3NMGW0BT7QIKGW27P3T/StickyShadows.png</image:loc>
      <image:title>Blog - Bay Bryan - The Meadow Album - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/6/22/super-magbot-team-17-usability-tester</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-06-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1624390359579-WI3HFT97Y3HJZYES8II4/Super+Magbot+KeyArt1920x1080.jpg</image:loc>
      <image:title>Blog - Super Magbot - Team 17 Usability Tester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1624390419808-JY0BERJJWHD7Y0XE3NNO/SuperMagbot_UsabilityTesterCredit.jpg</image:loc>
      <image:title>Blog - Super Magbot - Team 17 Usability Tester - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/5/28/found-sounds-a-field-recording-bitsy-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1621348633324-24N4JOFZM6E0AFWYYLDL/FS_Title</image:loc>
      <image:title>Blog - Found Sounds - A Field Recording Bitsy Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1622319921297-SSTV55FALVABPO6NQCQW/IntroSequence_21_05_29.gif</image:loc>
      <image:title>Blog - Found Sounds - A Field Recording Bitsy Game - Make it stand out</image:title>
      <image:caption>The player’s humble abode, complete with field recorder, headphones, microphone and batteries on the right. I need to change the field recorder sprite (top) to look more distinct from the batteries (bottom).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/4/29/sound-design-showreel-april-2021</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-29</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/4/3/doom-eternal-archville-glory-kill-sound-re-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-04-29</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/3/31/zoom-h1n-recorder</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1617048615089-NGJIO0E7JJOOFJ4MVGBK/image-asset.jpeg</image:loc>
      <image:title>Blog - Zoom H1n Recorder</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1617221258430-F0QM4PUM22BY0E33LM8X/Location_001.JPG</image:loc>
      <image:title>Blog - Zoom H1n Recorder</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1617221384532-PLQKFVK9XWXRPJ3ZZWRF/Location_002.JPG</image:loc>
      <image:title>Blog - Zoom H1n Recorder</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1617233391902-SI6FODIPXH8X3VYJTZII/Location_003.JPG</image:loc>
      <image:title>Blog - Zoom H1n Recorder</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/3/3/gjl-game-parade-spring-jam-21-after-the-storm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614642088548-ZEYR7GMQG6GY092VW6MM/AfterTheStormTitle.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799322526-WG2QC3S2XOWZO7ASMAZ1/ATS_IntroScreen.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799236910-A04CXRBUHBJZYEEWW7OS/ATS_001.jpg</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799244496-88E64SMDUXKYQHZ3JD1J/ATS_002.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799269722-HHBV6C9S1H37J041ZN7R/ATS_003.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799269685-UUENIPIGJI5LRKGVPENS/ATS_004.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799298002-S1BT244X4NCNY3VOJNCC/ATS_005.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799297684-5VHLR24XSNDJBLJ3Q7YR/ATS_006.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799321236-AZRCIZ3TXFHVT4L85VU7/ATS_007.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1614799323945-1BZWBAQ8B9PHEKBSAN8Y/ATS_008.png</image:loc>
      <image:title>Blog - GJL Game Parade Spring Jam '21 - ‘After The Storm’</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/2/18/futureworks-industry-and-graduate-network-panel-21-02-23</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1613667511283-F4TQSKQV3P9HOJZ7QX8Y/21_02_23_FutureworksGraduatePanel.jfif</image:loc>
      <image:title>Blog - Futureworks Industry &amp;amp; Graduate Network Panel - Tuesday 23rd February</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2021/1/29/gods-will-fall-we-make-audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-02-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1612137888864-6DMQ1F2U8S4U42YLQ90M/image-asset.jpeg</image:loc>
      <image:title>Blog - Gods Will Fall - We Make Audio</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1612137755705-MUJC27JSU266AG8J42QD/GWF_001.png</image:loc>
      <image:title>Blog - Gods Will Fall - We Make Audio</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1612137762958-RFRTVEGUQPY5W6HY2IXR/GWF_002.png</image:loc>
      <image:title>Blog - Gods Will Fall - We Make Audio</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1611932034535-40EDU73E2H8QECE97K3Y/GWF_003.jpeg</image:loc>
      <image:title>Blog - Gods Will Fall - We Make Audio</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2020/10/20/to-miss-the-ending-lff-best-xr-award</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1603287320604-O2SEL6ZY8MVU5QN5V42M/Audience_Awards_Artwork.jpg</image:loc>
      <image:title>Blog - To Miss The Ending - BFI London Film Festival Best XR/Immersive Art Award</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1603193589354-5X660ZMWXANBQ3HROXE6/image-asset.jpeg</image:loc>
      <image:title>Blog - To Miss The Ending - BFI London Film Festival Best XR/Immersive Art Award</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1603199265416-W93PQ9G6UEZDK0WP2IOM/image-asset.png</image:loc>
      <image:title>Blog - To Miss The Ending - BFI London Film Festival Best XR/Immersive Art Award</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1604700664834-AEJIKJGOMRDASEBGE7PI/image-asset.png</image:loc>
      <image:title>Blog - To Miss The Ending - BFI London Film Festival Best XR/Immersive Art Award</image:title>
      <image:caption>https://www.dok-leipzig.de/en/dok-neuland</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1617052144247-I1XTCYSLN5MIEO41OQ8Y/image-asset.png</image:loc>
      <image:title>Blog - To Miss The Ending - BFI London Film Festival Best XR/Immersive Art Award</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2020/9/15/to-miss-the-ending-we-make-audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1600185543828-FM4EYE2SGHG2N9UMJRRT/image-asset.jpeg</image:loc>
      <image:title>Blog - To Miss The Ending - We Make Audio</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1600189824655-3TNFG41UFU283IZXIM71/image-asset.jpeg</image:loc>
      <image:title>Blog - To Miss The Ending - We Make Audio</image:title>
      <image:caption>https://www.bfi.org.uk/london-film-festival/screenings/miss-ending</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2020/5/22/jaime-cross-interview-2015</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1507035093397-SUM49DQ9N2LPQWWNZUZV/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590174972302-2N74VCM9RHLVK4F8VKMO/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590175153974-G7F9F0ZZ8RLXHCCRCHJU/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590175543536-PC2NUXOEE7V8EWDEDNAZ/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590175417317-0Q9LH4B44GJLR1GPHIVJ/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590175649848-Q9YXWHXQO0OXU4TG4DY7/image-asset.png</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590176276343-NWUQOTOJYU9J4DKVJCAG/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590242975332-XVWDCUVCO6J2ARZ2KD5I/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1590176421373-J3PYOHVTAEBF94EM8RVN/image-asset.jpeg</image:loc>
      <image:title>Blog - Jaime Cross Interview (2015)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2020/5/14/the-spooky-jar-kirsten-mcdowell</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1589381171107-MWF70LMU1E8S0P2ENFK1/image-asset.gif</image:loc>
      <image:title>Blog - The Spooky Jar - Kirsten McDowell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1589456710584-V1TTA6I2W7LEC2A03GC7/image-asset.png</image:loc>
      <image:title>Blog - The Spooky Jar - Kirsten McDowell</image:title>
      <image:caption>Here’s a shot from my Reaper session where I’ve used track panning to position diegetic source sounds in the scene in relation to the position of the camera. In this sequence of shots (02:15 - 02:28) the camera gradually moves from left to right through the environment, so I positioned the creaks and closing sounds of the door in this shot according to where an in-game listener on the camera would likely pick them up.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2020/4/14/2020-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1586790531817-XX2OZMXBXN54Q1STMRNC/Media+City</image:loc>
      <image:title>Blog - 2020 Update</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/10/28/wwise-up-on-air-community-spotlight-feature</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1578529990668-HJHT6650TQ8NPSYEX8IE/image-asset.png</image:loc>
      <image:title>Blog - Wwise Up On Air - Community Spotlight Feature</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/10/21/milksop-games-egx-amp-tranzfuser-2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-12-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1571567910790-T4FWPD5BLZSTND5F0ZN7/image-asset.jpeg</image:loc>
      <image:title>Blog - Milksop Games - EGX &amp;amp; Tranzfuser 2019</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1573736425957-7NITS7JJIESMUF03ZDHB/image-asset.jpeg</image:loc>
      <image:title>Blog - Milksop Games - EGX &amp;amp; Tranzfuser 2019</image:title>
      <image:caption>Milksop Games on the Tranzfuser stand! It was so cool to see people come up and want to have a play on Heads ‘n’ Tails. The team noticed that players who played the game with the headphones on tended to get higher scores than those who didn’t, which was great to hear! Looks like all that time recording different goblin voice emotes paid off!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1573736325199-15GLK3OAPR2H2TGXFRI0/image-asset.jpeg</image:loc>
      <image:title>Blog - Milksop Games - EGX &amp;amp; Tranzfuser 2019</image:title>
      <image:caption>Lee helping a player to set their new high score on the leaderboard. Nicely done!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1571567829849-FUGZAQBQO2U0JYRWPYUX/image-asset.jpeg</image:loc>
      <image:title>Blog - Milksop Games - EGX &amp;amp; Tranzfuser 2019</image:title>
      <image:caption>(Most of) the Milksop Games crew! From the left to right: Me (Audio Designer), Eli De Carteret (Level Designer), Cat Wiltshire (Prop Artist), Lee Stockton (Environment Artist), Alan Horton (Technical Designer) and Jasmine Streatfield (3D Character Modeller &amp; Rigger). Big virtual shout-outs too to Laura Flinders (Environment Artist) our Italian teammates, Samuele Bandini (Concept Artist) and Diana Ulloa (Animator).</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/10/16/futureworks-graduation-141019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-10-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1571244393257-6YQU17V8TWPLWHTGA58V/image-asset.png</image:loc>
      <image:title>Blog - Futureworks Graduation - 14/10/19</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1571244335696-XYE0OTTPI11C18JXYJW1/image-asset.jpeg</image:loc>
      <image:title>Blog - Futureworks Graduation - 14/10/19</image:title>
      <image:caption>My certificates and award for Best Student on the Game &amp; Interactive Audio course! I was absolutely over the moon when I got called up to the stage to receive it!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/10/11/school-of-video-game-audio-student-success-newsletter-feature</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-01-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1575920700428-98DBKMX5T2OVGFD8EV83/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Student Success Newsletter Feature</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1575921443343-8PK5VLYBMYPP2D9KB5Q8/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Student Success Newsletter Feature</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/8/15/victors-vector-ue4-summer-jam-2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1565745930372-RIPTLMPI2WVUX21878OJ/image-asset.png</image:loc>
      <image:title>Blog - Victor's Vector - UE4 Summer Jam 2019</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/7/28/milksop-games-tranzfuser-2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1562624875601-B5WARAM0VKQHR5FNJCBW/image-asset.png</image:loc>
      <image:title>Blog - Milksop Games - Tranzfuser 2019</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/7/17/uclan-graduation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-10-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1563495305110-6HHMI67NPDNIWRYMF4DF/IMG_0707.jpg</image:loc>
      <image:title>Blog - UCLAN Graduation - 16/07/19</image:title>
      <image:caption>Cheeky pre-award selfie with Adam (@AdamRWhitehead) and Joe (@Foulds_Joe).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1563495305134-F3LON6SDIAUYF820B084/Graduation_Handshake.jpg</image:loc>
      <image:title>Blog - UCLAN Graduation - 16/07/19</image:title>
      <image:caption>My moment of glory!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1563495302103-A7MA46AXWVVIYA0JJJ5D/Charlies_Angels.jpg</image:loc>
      <image:title>Blog - UCLAN Graduation - 16/07/19</image:title>
      <image:caption>The dream team!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/6/24/field-recording-chorlton-ees-nature-reserve-210619</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-12-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1561386548938-K9WO6VEN8YIBKCVG8IOD/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1562617399787-LB4BWCKETZMU1CUCCFFB/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
      <image:caption>Alex and me on our recording adventure!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1561386607726-0B8X681X1DIO80C7YSPS/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
      <image:caption>We found a few of these cool wooden shelters at various points in the woods. Reminded me of the temporary structures you can build in The Forest!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1561480973062-GNP006ODQVKMV32X0NJG/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
      <image:caption>Me busy coaxing some tasty squeaks and squeals out of a metal gate.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1562617199842-PQGT3KB4LOXHEDKLEWRR/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
      <image:caption>The River Mersey is right next to the nature reserve, so we stopped to capture some good water ambiences from it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1562617219530-FH8VEC6JLMDOH8AIKJV8/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
      <image:caption>After a bit of a precarious climb down the side of the canal bank, we were able to get some good close-up sounds from the river as well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1561395210108-50UE7GXECKU6LAFVEFP8/image-asset.jpeg</image:loc>
      <image:title>Blog - Field Recording - Chorlton Ees Nature Reserve 21/06/19</image:title>
      <image:caption>My trusty H4n and H2n. Small, but mighty recorders!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/6/15/futureworks-degree-show</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-06-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1560780358752-3EQC8MYI5C6NDYQ88IMW/image-asset.jpeg</image:loc>
      <image:title>Blog - Futureworks Degree Show - 14/06/19</image:title>
      <image:caption>My banner and stand at the Futureworks degree show, just before doors opened at 4! I presented my audio showreel alongside my Honours project, a full audio re-design for the Unity 3D Game Kit that uses both Unity’s audio engine and Audiokinetic’s Wwise.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/6/8/dry-ice-recording-session-futureworks-070619</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-06-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1560022222227-3MAQACR39UCFE4PI31Y0/image-asset.jpeg</image:loc>
      <image:title>Blog - Dry Ice Recording Session - Futureworks 07/06/19</image:title>
      <image:caption>Dangling this metal chain onto the dry ice sounded cool, but tightly wrapping and squeezing the chain against the ice block sounded even better!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/5/13/game-audio-north-huddersfield-110519</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-05-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1559225739323-VDZ9EIJ8JS0RG71SDPAO/image-asset.jpeg</image:loc>
      <image:title>Blog - Game Audio North - Huddersfield 11/05/19</image:title>
      <image:caption>Dough Waters explaining his sound design process for the Sundog vehicle in Lucid Game’s Switchblade. Really interesting stuff!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/5/6/futureworks-year-3-complete</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1558943998168-KX4TAD194XZ1LCM00OXW/BGIA+2019.jpg</image:loc>
      <image:title>Blog - Futureworks: Year 3 Complete</image:title>
      <image:caption>The Game &amp; Interactive Audio class of ‘19! From left to right: Moi, Josh Hindle @JHindleSound), Alex Larumbe (@Pheryl), Joe Foulds (Foulds_Joe), Aaron Turner, James Balshaw, Nathaniel Fox (NathanielAudio) Adam Whitehead (@AdamRWhitehead) and Joe Shorrocks. (Photo by Josh Hindle)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2019/3/1/honours-project-mu3401-week-21</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551284696245-5YJ3F1RQDHRU16V0O79O/image-asset.png</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551373248408-59EWUNAP6S29YC2U0I6Q/Original+Footstep+Switcher.PNG</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21 - Original Footstep Switcher Script</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551373248612-63C6B8JOLF1MHPFPDAF1/VS+Script.PNG</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21 - Header Attributes added into C# Script</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551373248289-GMKSM9LYM4QIR41NW0EZ/Footstep+Switcher+with+Headers.PNG</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21 - Footstep Switcher Script with Header Attributes</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551658751839-J6YZV24B19OC2IMB3RYH/image-asset.png</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551753941831-6KA93ELHQZEW734L1S8G/image-asset.png</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21</image:title>
      <image:caption>After changing the name of the Wwise variables in the Damageable script, the Wwise box destruction event was reset from all the destructible boxes I’d previously set up in the level. Rather than having to tediously reapply my sounds to every individual box in the level, I just re-implemented my sounds on one destructible box, and then hit apply in the Unity inspector to re-implement the Wwise event to apply the change to every other box in the level. What a time-saver!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1551828306987-H6GEZZ1IXKXWTMECDE0K/image-asset.png</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21</image:title>
      <image:caption>Comparing the differences between my LoadBank script and the Ak Bank one helped me to identify that I was initialising the load-in of Ak Ambient emitters incorrectly.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1554409709662-DQ4XNJ40KCW0ETYOJTLR/image-asset.png</image:loc>
      <image:title>Blog - Honours Project MU3401 - Week 21</image:title>
      <image:caption>The WwiseEllenShield script with On and Off functions, attached to the Ellen game object.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/12/11/engines-and-middleware-mu3410-week-14</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1547804073902-Z7A6BZLYPXWMKLGJ99BB/image-asset.png</image:loc>
      <image:title>Blog - Engines and Middleware MU3410 - Week 14</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/9/11/futureworks-year-3-intro</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1536779253752-RSR0KPFCVTKAZ7TX7TLP/image-asset.jpeg</image:loc>
      <image:title>Blog - Futureworks Year 3 Intro</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/9/1/school-of-video-game-audio-wwise-demo-reel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-10-04</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/8/6/school-of-video-game-audio-evil-spit-plant-sounds</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533582305320-JQ3XLRBDODYVVKGV0EGW/image-asset.jpeg</image:loc>
      <image:title>Blog - School of Video Game Audio - Evil Spit Plant Sounds</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/7/24/school-of-video-game-audio-weapon-sounds-and-project-asset-list</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532482788499-9VK65VAJXAQ3R8GUBSHJ/image-asset.jpeg</image:loc>
      <image:title>Blog - School of Video Game Audio - Weapon Sounds + Project Asset List</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533046788119-J5Q9I954PAC5C2F5S4CO/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Weapon Sounds + Project Asset List</image:title>
      <image:caption>The Enemy_EvilSpitPlant_ShootBullet event in my Wwise project. Randomised pitch and volume offsets were applied to certain layers, and randomised delay offsets to the vocal and tail layers were used to vary the playback speed of the latter sections of the sound.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/7/23/school-of-video-game-audio-wwise-monster-sounds</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532482727196-KTMZAZ4WVLWL4VH53R9E/image-asset.jpeg</image:loc>
      <image:title>Blog - School of Video Game Audio - Monster Sounds</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532537467777-88FWNMJQG4F8GCKZIPXG/image-asset.jpeg</image:loc>
      <image:title>Blog - School of Video Game Audio - Monster Sounds</image:title>
      <image:caption>Recording comedic death gurgles in the VO booth at Futureworks. The dark environment really helped me get into character!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532483783177-J3UV87T4XL9QKD4ZG4DP/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Monster Sounds</image:title>
      <image:caption>The Enemy_EvilSpitPlant_Death event in my Wwise session. Each layer of the sound has its own random container, with voice volume and pitch offset randomisation applied. Independent delay settings on the play actions were set so as to give the collective death sound a nice unified rhythm.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532484740962-URS633V5ULKMT5GITORY/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Monster Sounds</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/7/5/wwise-101-certification</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1531951143638-VJGHE8EBC4X6PAFXFJXR/image-asset.png</image:loc>
      <image:title>Blog - Wwise 101 Certification</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/7/12/school-of-video-game-audio-wwise-effects-processing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532485523579-X4JWTD60UJA6XBY7TR9O/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533507213097-4540DG133PGI9MHSKQAT/Figure+001.jpg</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Footstep Recording 001</image:title>
      <image:caption>Concrete/flagstone surface recording using Subzero Shotgun and CAD GXL1200BP condenser mics</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533507213697-6Q30N1FLZRT6W2HGCWKI/Figure+002.jpg</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Footstep Recording 002</image:title>
      <image:caption>Concrete/flagstone surface recording using Subzero Shotgun and CAD GXL1200BP condenser mics</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533507224387-A6MVUJQQT7U0DTENWPLT/Figure+003.jpg</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Footstep Recording 003</image:title>
      <image:caption>Grass surface recording using Subzero Shotgun and CAD GXL1200BP condenser mics</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533507224889-XQ5L6C31PEVMGYJOWHG2/Figure+004.jpg</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Footstep Recording 004</image:title>
      <image:caption>Grass surface recording using Subzero Shotgun and CAD GXL1200BP condenser mics</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533507230414-JZCT0XIBJRS8IE9J5ZWG/Figure+005.jpg</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Footstep Recording 005</image:title>
      <image:caption>Grass surface recording using Subzero Shotgun and CAD GXL1200BP condenser mics</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506902010-WM3BZ6GMFSX88P1CMGB7/Figure+001.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 001</image:title>
      <image:caption>Concrete footstep sounds imported into Wwise and organised into AkCube_Footsteps_Concrete_Heel sequence container as right and left heel random containers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506902018-W586CN87UDW3WQLBHVA7/Figure+002.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 002</image:title>
      <image:caption>Concrete footstep sounds imported into Wwise and organised into AkCube_Footsteps_Concrete_Toe sequence container as right and left toe random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506903583-P3X97VUZKNAOPSMTLAEK/Figure+003.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 003</image:title>
      <image:caption>Concrete heel random containers assigned to AkCube_Footsteps_Concrete_Heel sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506903830-UHKDOHHZ2RWFE8WHTYIE/Figure+004.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 004</image:title>
      <image:caption>Concrete toe random containers assigned to AkCube_Footsteps_Concrete_Toe sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506904662-010WI2152FQ8IKPCBINX/Figure+005.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 005</image:title>
      <image:caption>AkCube_Footsteps_Concrete_Heel and AkCube_Footsteps_Concrete_Toe sequence containers assigned as target objects of play actions on the Play_AkCube_Footstep_Concrete event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506905162-RG7860IDYS6PJBBG6XJ5/Figure+006.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 006</image:title>
      <image:caption>Created two new auxiliary buses, Reverb_Passageway and Reverb_Forest, in Master-Mixer hierarchy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506905924-EW6L7ETV4NHNC4A9JUEK/Figure+007.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 007</image:title>
      <image:caption>AkCube_Footsteps_Concrete_Heel sequence container routed to Reverb_Passageway aux bus</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506906913-JGXOK9AC7LLZWJT4OIWA/Figure+008.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 008</image:title>
      <image:caption>AkCube_Footsteps_Concrete_Toe sequence container routed to Reverb_Passageway aux bus</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506907160-92EEFOM8JZNJXCIS2ZBB/Figure+009.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 009</image:title>
      <image:caption>Wwise RoomVerb and Parametric EQ effects inserted onto Reverb_Passageway aux bus</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506909654-SG2WPQTUCEJOV59ICSHV/Figure+010.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 010</image:title>
      <image:caption>Wwise RoomVerb settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506910627-X6TQ262LDQ4Z9Y94S3SV/Figure+011.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 011</image:title>
      <image:caption>Wwise Parametric EQ settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506910895-OFM240KBMJZXUU22YG14/Figure+012.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 012</image:title>
      <image:caption>Gravel footstep sounds imported into Wwise and organised into AkCube_Footsteps_Dirt_Heel sequence container as Dirt_Heel_Left and Dirt_Heel_Right random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506911219-M7SMYQ6XZFJ50T01CYKL/Figure+013.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 013</image:title>
      <image:caption>Gravel footstep sounds imported into Wwise and organised into AkCube_Footsteps_Dirt_Toe sequence container as Dirt_Toe_Left and Dirt_Toe_Right random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506912164-UB3VQN0WN9PDVZO1HFX5/Figure+014.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 014</image:title>
      <image:caption>Dirt_Heel_Left and Dirt_Heel_Right random containers assigned to AkCube_Footsteps_Dirt_Heel sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506912477-S29EITJD82F7BHC0OREA/Figure+015.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 015</image:title>
      <image:caption>Dirt_Toe_Left and Dirt_Toe_Right random containers assigned to AkCube_Footsteps_Dirt_Toe sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506913390-2XO0198E1ZXTEGLTW73P/Figure+016.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 016</image:title>
      <image:caption>AkCube_Footsteps_Dirt_Heel and AkCube_Footsteps_Dirt_Toe sequence containers assigned as target objects of play actions on the Play_AkCube_Footstep_Dirt event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506913397-AHUHZNGJMA0I28UVEWA1/Figure+017.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 017</image:title>
      <image:caption>Grass footstep sounds imported into Wwise and organised into Limbo_Footsteps_Grass_Heel sequence container as Grass_Heel_Left and Grass_Heel_Right random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506914024-3M2ABTRWXW4J9EG9BYKG/Figure+018.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 018</image:title>
      <image:caption>Grass footstep sounds imported into Wwise and organised into Limbo_Footsteps_Grass_Toe sequence container as Grass_Toe_Left and Grass_Toe_Right random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506914781-5LYPQ66CZU4B94MOD16Z/Figure+019.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 019</image:title>
      <image:caption>Grass_Heel_Left and Grass_Heel_Right random containers assigned to Limbo_Footsteps_Grass_Heel sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506915175-5BRP3O4810K4A00XHXEC/Figure+020.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 020</image:title>
      <image:caption>Grass_Toe_Left and Grass_Toe_Right random containers assigned to Limbo_Footsteps_Grass_Toe sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506915806-VNTKCULWA2Z3TQBBS2PO/Figure+021.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 021</image:title>
      <image:caption>Limbo_Footsteps_Grass_Heel and Limbo_Footsteps_Grass_Toe sequence containers assigned as target objects of play actions on the Play_Limbo_Footstep_Grass event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506916457-N78NZN7I4YWIHNHTCGK5/Figure+022.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 022</image:title>
      <image:caption>Limbo_Footsteps_Grass_Heel sequence container routed to Reverb_Passageway aux bus with low-pass and high-pass filter settings applied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506916595-5GM5BDR8TO6SC3P2Z0OF/Figure+023.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 023</image:title>
      <image:caption>Limbo_Footsteps_Grass_Heel sequence container routed to Reverb_Passageway aux bus with low-pass and high-pass filter settings applied</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506919287-PF1IK19YIGIQPVX0Q2W1/Figure+028.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 024</image:title>
      <image:caption>Wwise RoomVerb and Wwise Delay effects inserted onto Reverb_Forest aux bus</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506919154-ICS74BCFZOY2BZMK42WU/Figure+029.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 025</image:title>
      <image:caption>First Wwise RoomVerb effect settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506919653-QPC81DXAXE5IS4ND5360/Figure+030.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effect Figure 026</image:title>
      <image:caption>Wwise Delay effect settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506919818-P64ZDKNC2G2DC3LDWRS8/Figure+031.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Effects Processing - Effects Figure 027</image:title>
      <image:caption>Second Wwise RoomVerb effect settings</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/7/12/school-of-video-game-audio-wwise-footstep-implementation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1532485958627-AL6CZY7XKVYB3H8ZKDUI/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481394598-4K15D4THOGZ0H13NDBK7/Main+Assignment+Figure+001.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 001</image:title>
      <image:caption>Play_Part1_Footstep event created</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481394982-2TCNZDVPW9DG32DQX2D3/Main+Assignment+Figure+002.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 001</image:title>
      <image:caption>Footstep audio files folder imported</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481395333-FWX1WJHX0Q0VTTN5YS6T/Main+Assignment+Figure+003.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 003</image:title>
      <image:caption>Imported Wood folder converted to a random container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481395774-NNROY2AOQ0S3CM1RLQ8G/Main+Assignment+Figure+004.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 004</image:title>
      <image:caption>Random footstep container duplicated, original and duplicate containers renamed as Left Foot and Right Foot and parent Footsteps sequence container created</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481395900-WRISYJP93YTMOIBJ2U6H/Main+Assignment+Figure+005.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 005</image:title>
      <image:caption>Left Foot and Right Foot random containers arranged in the Footsteps sequence container’s playlist</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481396441-ER5T3BDZRCPY88ZPD7ML/Main+Assignment+Figure+006.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 006</image:title>
      <image:caption>Left Foot random container’s Play Type properties set to randomised shuffle and to avoid repeating the last 2 played sounds</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481396620-AUY376NUXF221B5YMOEZ/Main+Assignment+Figure+007.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 007</image:title>
      <image:caption>Right Foot random container’s Play Type properties set to randomised shuffle and to avoid repeating the last 2 played sounds</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481397243-ZWGSZM4SL2CVDCNKHUI1/Main+Assignment+Figure+008.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 008</image:title>
      <image:caption>Randomised Voice Volume offset values applied to Left Foot random container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481397340-8H9474C8XAPHHNT200WW/Main+Assignment+Figure+009.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 009</image:title>
      <image:caption>Randomised Voice Pitch offset values applied to Left Foot random container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481397884-O20P1KQJAJ1Q1NVYCZ33/Main+Assignment+Figure+010.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 010</image:title>
      <image:caption>Randomised Voice Volume offset values applied to Right Foot random container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481398046-AAM99AVSJIUAN1DYCJOM/Main+Assignment+Figure+011.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 011</image:title>
      <image:caption>Randomised Voice Pitch offset values applied to Right Foot random container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481398870-1KGEI5C4V1Z1NFFKPVKA/Main+Assignment+Figure+012.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 012</image:title>
      <image:caption>Footsteps sequence container attached as the play action target object of the Play_Part1_Footstep event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481399012-C2A8JKLMY8POMK1HLHF0/Main+Assignment+Figure+013.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 013</image:title>
      <image:caption>Play_Part1_Footstep event added to Main soundbank</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533481399358-R8XU31V6RI9C6T2K58IP/Main+Assignment+Figure+014.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Main Assignment Figure 014</image:title>
      <image:caption>Main soundbank generated</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482983003-94KNOZ3V8K6T5JTFU16U/Challenge+01+Figure+001.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 001</image:title>
      <image:caption>Created two new events, Play_Part2_Footstep_Heel and Play_Part2_Footstep_Toe</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482983028-Q2XDXGNAN2A01OC5J817/Challenge+01+Figure+002.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 002</image:title>
      <image:caption>Created a Footsteps switch container, with four separate random containers for each footstep component</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482983833-NCEUYE6D45AE9ZU9OQ58/Challenge+01+Figure+003.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 003</image:title>
      <image:caption>Left Foot Heel and Toe random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482983954-HUPO6N8OHL1Z5KU9GRME/Challenge+01+Figure+004.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 004</image:title>
      <image:caption>Right Foot Heel and Toe random containers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482985394-I2OL8K9CRKT33HZ22TPC/Challenge+01+Figure+005.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 005</image:title>
      <image:caption>Wwise Source Editor used to non-destructively edit source sound files. SFX objects in Heel containers trimmed to contain only the initial heel transient</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482985639-KLJ042MCLR7P8JJUW1PA/Challenge+01+Figure+006.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 006</image:title>
      <image:caption>Wwise Source Editor used to non-destructively edit source sound files. SFX objects in Toe containers trimmed to contain only the secondary toe transient</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482986422-WL5OU226JKFAQFYCBM9D/Challenge+01+Figure+007.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 007</image:title>
      <image:caption>Four switches corresponding to each random container created in the Game Syncs tab of the Project Editor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482987052-S5NPBDBO5SPIWDCNI83B/Challenge+01+Figure+009.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 008</image:title>
      <image:caption>Random containers assigned to corresponding switches in the Property Editor of the Footsteps switch container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482987583-SPUNXJQCGRAY05YCY6TE/Challenge+01+Figure+010.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 009</image:title>
      <image:caption>Footsteps switch container added as the target object of the Play_Part2_Footstep_Heel event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482988319-NYFD5PTENX7E9V6G1D60/Challenge+01+Figure+011.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 010</image:title>
      <image:caption>Footsteps switch container added as the target object of the Play_Part2_Footstep_Toe event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482989142-ELU6KTS4ZWSEXOUD9T8O/Challenge+01+Figure+013.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 011</image:title>
      <image:caption>Capture Log used to confirm switches are working properly</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533482989817-8JOK2AT8LZYZFRLQDHZJ/Challenge+01+Figure+014.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 1 Figure 012</image:title>
      <image:caption>Play_Part2_Footstep_Heel and Play_Part2_Footstep_Toe events added to Main soundbank and generated</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533502384158-JWJ7VCI0AJMA4N14FH83/2+Switch+Container+Method+001.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Two Switch Container Method Figure 001</image:title>
      <image:caption>Two switch containers used to select between heel and toe sections for each foot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533502384135-1UMJXC3VT87GXAZ1D3CK/2+Switch+Container+Method+002.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Two Switch Container Method Figure 002</image:title>
      <image:caption>Two switches used to switch between each foot, Left and Right</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533486244386-FWU739L0H1UPY4E4D5PB/Challenge+02+Figure+001.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 001</image:title>
      <image:caption>Created Play_Part3_Footstep event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533486244478-TN6OMD9PUC4JJVELNVAH/Challenge+02+Figure+002.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 002</image:title>
      <image:caption>Created Heel+Toe sequence container, which has two child sequence containers nested within it. Left contains the left foot heel and toe random containers while Right contains the right foot heel and toe containers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533486245624-1BTRUTOFZC3VNF66ZYCD/Challenge+02+Figure+003.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 003</image:title>
      <image:caption>Attached Heel+Toe Sequence container as the target object of the Play_Part3_Footstep event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533486247111-TDNPU0MB696HLTL77MBM/Challenge+02+Figure+006.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 004</image:title>
      <image:caption>Set up playlist order for nested Left sequence container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533486248008-HSVAXPSQF16D40944CWZ/Challenge+02+Figure+007.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 005</image:title>
      <image:caption>Set up playlist order for nested Right sequence container</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506102749-ZRNLAM1MVDZPNVHQASPS/Challenge+02+Figure+008.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 006</image:title>
      <image:caption>Capture Log used to check event is working as intended</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506102752-KKLQ4J97YK59MYGGREYL/Challenge+02+Figure+009.PNG</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation - Challenge 2 Figure 007</image:title>
      <image:caption>Play_Part3_Footstep event added to Main soundbank and generated</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1533506351214-F23FKW64EUIC6QI6WUPX/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Footstep Implementation</image:title>
      <image:caption>Two play actions are used here to get the heel and toe components to play back within the Play_Part3_Footstep. A slight delay has been added to the toe component so that it plays back just after the heel sound.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/7/2/school-of-video-game-audio-wwise-101-akcube-game-shotgun-sounds-implementation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-12</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/6/28/school-of-video-game-audio-wwise-course-enrolment</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-06-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1530541369709-71U3I2IXH90MOMZ29XAI/image-asset.png</image:loc>
      <image:title>Blog - School of Video Game Audio - Wwise Course Enrolment</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/6/15/new-recorder-zoom-h2n</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1530540618897-X80FNRCMWFY6AHHN78KX/image-asset.jpeg</image:loc>
      <image:title>Blog - New Recorder - Zoom H2n</image:title>
      <image:caption>The Zoom H2n recorder. Small but powerful!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/5/22/may-2018-showreel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-12</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/4/30/year-2-complete</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-05-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1525186265935-X6S8OHNC26KOH03F9X26/image-asset.png</image:loc>
      <image:title>Blog - Futureworks: Year 2 Complete</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/4/17/engines-and-middleware-2-mu2410-week-30</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-01</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2018/4/14/interactive-score-mu2412-week-29</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1524083917276-T6D8PWAIET4BL9Z9TFU8/image-asset.png</image:loc>
      <image:title>Blog - Interactive Score MU2412 - Week 29</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/12/10/sound-design-mu2411-week-14</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1524092484106-BMXBJQPOWSH4Z5M9KQ1C/image-asset.jpeg</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1513174967222-526NK6NHF9UU4OZNTSAT/image-asset.png</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
      <image:caption>Objective complete!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1513174244313-PE30KLDZFO5R2R464GYN/image-asset.png</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
      <image:caption>Those final few hours in the D-Control made all the difference...I hope!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1516122221749-TMRYBZOJJTEAJ05CTVI6/image-asset.jpeg</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1513559583074-J091X02W39C9YW93G8WO/image-asset.png</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1513562862971-A2QS5Q9KVTA7UGITL74M/image-asset.png</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1513173934836-K6226IA3G7Y9XJXYA2ET/image-asset.png</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
      <image:caption>Final LUFS reading I took in the D-Control 5.1 studio. I subsequently dropped global clip gain by aprox 3-4dB after taking this reading, so hopefully my submitted video falls within the EB -23dB acceptable range.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1513563747142-IEVESKCU9EJY607T4BVS/image-asset.png</image:loc>
      <image:title>Blog - Sound Design MU2411 - Week 14 (12/12/17)</image:title>
      <image:caption>During the final mix, I set up dedicated individual stems for DEM and VO stems, but I ran out of time to get these done to a standard I was happy submitting before the looking deadline. Next time!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/9/29/ue4-sequencer-tutorial-work-in-progress-300917</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1507418839936-IHXC455SIEXWBYYLZ7DH/image-asset.jpeg</image:loc>
      <image:title>Blog - UE4 Sequencer Tutorial - Work in Progress (31/10/17)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/10/15/gun</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1508096380959-O4CZHSTVSN2KY0BKXP5E/image-asset.jpeg</image:loc>
      <image:title>Blog - Outdoor Gun Recording, Cumbria (14/10/17)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1508096359428-SDQ6NEN5JFCTZ1EFYRCL/image-asset.jpeg</image:loc>
      <image:title>Blog - Outdoor Gun Recording, Cumbria (14/10/17)</image:title>
      <image:caption>Not that you can tell from this picture, but these folorn blimps are picking up some tasty ricochets and reverberations from the neighbouring hills.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/9/29/foley-fun-280917</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-01-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1506640430904-A8MALCHZ9HLQUE0OICKV/image-asset.jpeg</image:loc>
      <image:title>Blog - Foley Fun (28/09/17)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/9/21/fmod-demo-level-work-in-progress</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1507065873550-3Y6W1OOG1NTT0M6DBT1Z/image-asset.jpeg</image:loc>
      <image:title>Blog - FMOD Demo Level - Desert Work in Progress (21/09/17)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/6/29/engines-and-middleware-1-unreal-4-strategy-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498759774525-MRI1THU1HAU0U42W3N2U/image-asset.jpeg</image:loc>
      <image:title>Blog - Engines and Middleware 1 - Assignment 1: Audio Implementation</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/6/29/manchester-field-recording-with-martyn-ellis</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1504719933014-F9SIV5IQLF7CAKLZUROR/image-asset.jpeg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1504720108414-UBCFJ1LCYB3WEM8221MG/IMG_2482.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651457766-ITVGWXNTMAK4LJM1T3R8/IMG_2485.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651542059-0W2P701RMR6C4YMAJVYI/IMG_2487.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498667896841-DU5YY26AI3E7GXLBKVRX/IMG_2488.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651635288-YQJNKSPW3DCG9AN46ZDY/IMG_2489.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651697227-ZWLWSDK3EYSLW0XGHE7N/IMG_2490.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651754722-I43UXCD5UP52AAEHKEO3/IMG_2493.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651692172-OSL55X05VC2CFPG1XQK3/IMG_2492.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498651862934-65UXROWS8XRR6YW5ZLQC/IMG_2496.jpg</image:loc>
      <image:title>Blog - Manchester Field Recording with Martyn Ellis</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/9/9/simran-whittham-the-stages-sound-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1504968099266-IYGMGG7STVZDXJBHB6SD/image-asset.jpeg</image:loc>
      <image:title>Blog - Simran Whitham - Sound Design for 'The Stages'</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/5/1/futureworks-year-1-complete</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1493732259304-O4WECZ2JJNRDTY5VPLUS/image-asset.jpeg</image:loc>
      <image:title>Blog - Futureworks: Year 1 Complete</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/3/29/recording-and-production-1-creature-comforts-assignment-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1494014503969-KDFYVXET9KWJ29M7F2YE/image-asset.jpeg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824234174-TK072C2T9ZUMGT8VQ9GW/IMG_1464.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824228408-742CUR4AKU9I8VH6PS7P/IMG_1463.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824228661-XJ0EOYFOVKFLOWU7Q69R/IMG_1460.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824199077-ZD1HS7YVYDAC5832VAIT/IMG_1447.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824199543-SFQS0WH8R11ZOR2P3VH5/IMG_1446.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824523729-AO3IDOWBSUMU87P6HRIC/IMG_1680.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824768725-PDZQIN8NAAK39AM7R5WG/IMG_1681.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824768526-HNM77GKBO17RUP6EOBQL/IMG_1682.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824576408-RUO8XDD87FGWM58HTJ2H/IMG_1690.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824882362-UW9YO7Z951X0Q2X7CDDV/IMG_1700.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824576725-QZEEI7RKV9A15H43341A/IMG_1685.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824254334-4NBTQAR6IIFW33ZDEE9W/IMG_1536.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490825451666-P93ZI07PDCI6QR9SNVKA/IMG_2285.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824903901-C2YFRZCTQ2QNM7M82L3M/IMG_1960.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490825425300-LA6KBE5XLZOYC151Q0FE/IMG_1973.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1490824900858-OB9MKL5JC98L3ZENA0YX/VO+Recording.jpg</image:loc>
      <image:title>Blog - Recording and Production 1 - Creature Comforts (Assignment 1)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/1/27/cube-tossers</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1499705556693-O6KQS1MV8J7XAA668OKR/image-asset.png</image:loc>
      <image:title>Blog - Cube Tossers</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/2017/1/15/hello</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1494014550240-08SL47PCCOSPK4QAWOA9/image-asset.jpeg</image:loc>
      <image:title>Blog - Hello!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Video+Editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Futureworks+Year+2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/FL+Studio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Showreel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Futureworks+Year+3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Milksop+Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Film</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/We+Make+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Audio+Assets</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Interview</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Teaching</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+Mixing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Engines+and+Middleware</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+%26+Interactive+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2024</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Unreal</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Audio+Implementation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Futureworks+Year+1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Post-Production</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Tutorial</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+Jam</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Linear+Sound+Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Sonification</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Sound+Pack</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Middleware</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Dialogue+Editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Asset+Pack</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Unity</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Sound+Re-Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/SIGTRAP+Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Under+Cover</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Meet-Up</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Honours+Project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Surround+Sound</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Bitsy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Mixing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Field+Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Blueprints</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Portfolio+Management</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Team+17</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/BAFTA+Connect</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Animated+Trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Events</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Monthly+Progress+Update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Futureworks</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Essay</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Composition</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/School+of+Game+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Cinematic</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+Music</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Tranzfuser+2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2023</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Sound+Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2022</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2021</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Talks</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2020</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Interactive+Score</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Ambisonics</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Interactive+Mixing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2018</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Research+Project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Blitz+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/2017</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Futureworks+Extra+Project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Music</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Spatial+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Award</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/EGX</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Animation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Wwise</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/FMOD</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Usability</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Game+Audio+North</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/category/Virtual+Reality</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Futureworks+Degree+Show</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Video+Editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Futureworks+Year+2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Showreel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Futureworks+Year+3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/REALTIME</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Milksop+Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Ambiences</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/We+Make+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Audio+Symposium</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Effects</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Audio+Assets</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/RP3402</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Jobs+Live</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Interview</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Training</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Dialogue</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2024</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/idontloveyouanymore</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Futureworks+Year+1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/January</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Thunderful</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Binaurual+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Super+Magbot</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Clever+Beans</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Demo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Degree</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Voice+Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sound+Pack</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/FMOD+Studio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Post+Apocalyptic+Desert</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Dialogue+Editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Professional+Portfolio+Management</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Oddworld</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/School+of+Video+Game+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Steampunk+Robots</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Soundtrack</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Coatsink</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/DARKFIELD</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Asset+List</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/London</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Fatal+Knockout</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/SIGTRAP+Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Under+Cover</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Unreal+Engine+4</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Honours+Project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Reel+Talk</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/EGX+2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Wouter+Van+Oortmerssen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Mixing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Blueprints</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Gods+Will+Fall</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Rumpus+Animation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/October</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Events</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Bossa+Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Weapon+Sounds</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Develop+Brighton</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sound+Designer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Zoom+H2n</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Angry+Bots</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/SOVGA</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Cinematic</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Music</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Demo+Reel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sound+Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Monster+Sounds</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/UE4+Summer+Jam</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/AkCube</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Lightgun</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/TheMeadow</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/London+Excel+Centre</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Gun+Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Results</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Music</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Spatial+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Animation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Wwise</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Space+Plague+VR</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Audio+North</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Virtual+Reality</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/SMASHfestUK</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Shooter</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Futureworks+Extra+Projects</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Heads+%27n%27+Tails</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/To+Miss+The+Ending</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/BFI</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Film</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Album</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Unity+3D+Game+Kit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Zoom+H1n</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Teaching</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Huddersfield</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Mixing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Unreal+Engine</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+%26+Interactive+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Unreal</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Stealth+Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Foley</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sundance</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Audio+Implementation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Oddworld%3A+New+%27n%27+Tasty</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/ARCADE</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Post-Production</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Dok+Leipzig</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/MU2411</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/BayBryan</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sequencer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/MU2410</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Jam</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Linear+Sound+Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Engines+and+Middleware+2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Wwise+Adventure+Game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Team+Junkfish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Engines+and+Middleware+3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Film+Festival</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Engines+and+Middleware+1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Middleware</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Wwise+Training</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Humble+Bundle</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Harlan+Designs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Damian+Kastbauer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Dialogue+Processing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Unity</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Niall+Crabtree</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Crab+Studios</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Introduction</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sound+Re-Design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Samples</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Video</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/VO</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Doom+Eternal</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/VR</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Astral+Pixel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Bitsy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/London+Film+Festival</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/MU3410</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Field+Recording</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Graduation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Team+17</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/MUSE+Awards</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Editing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Audiokinetic</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Heads+%27n%27+Tails%3A+Mythical+Pet+Shop</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Animated+Trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Board+Game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Lost+Skies</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/London+Film+Festival+2020</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/dBs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Usability+Testing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Futureworks</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Zoom</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Limbo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/MU3401</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Composition</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/UCLan</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Tranzfuser+2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2023</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2021</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2020</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Interactive+Score</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/dBs+Institute</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Sigtrap</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Footsteps</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2019</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2018</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Blitz+Audio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2017</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Work+in+Progress</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/2016</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Award</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Kickstarter</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Trailer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/EGX</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Manchester</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Wwise+101</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/XR</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/FMOD</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Game+Development</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/blog/tag/Usability</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://tombennettaudio.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-10-28</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/showreel</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2021-06-17</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/aboutme</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-02-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1498655943807-ZVD53NX2N7KSY23XPQ67/image-asset.jpeg</image:loc>
      <image:title>About Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1566112621244-OKMEDGX835ZAWQ7BI04Q/image-asset.jpeg</image:loc>
      <image:title>About Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1589413979352-Z9AMIP95OAR0YK2UV5G5/image-asset.jpeg</image:loc>
      <image:title>About Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1566111219251-345LM788O2ZQDEKP5U9Q/image-asset.png</image:loc>
      <image:title>About Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1550028159893-LDLPMN2L969SZ4L7ALSH/edited.jpg</image:loc>
      <image:title>About Me</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1566440127255-6VKCY3TUQN27JG572JAG/image-asset.png</image:loc>
      <image:title>About Me</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/eula</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-05-27</lastmod>
  </url>
  <url>
    <loc>https://tombennettaudio.com/credits</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/5b3b7298-1335-41ed-bb35-74d33f0a2b03/Undercover_Logo.png</image:loc>
      <image:title>Credits - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/26c37140-2019-486e-b3cc-73032051b2f8/image-asset.jpeg</image:loc>
      <image:title>Credits - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615505760285-EI9N3TYHVO2KMSVE5UL7/GodsWillFall_TitleLogo.jpg</image:loc>
      <image:title>Credits</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615510897508-QIUCYRJ7LVKFBUTTSEXJ/TMTE_MainMenuTitle.png</image:loc>
      <image:title>Credits</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615511311793-ZTTKSCTL6OPY7435KUSZ/TMTE_LFF.jpg</image:loc>
      <image:title>Credits</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615511312994-FRQKSBWWCY0U0RLJKWIT/TMTE_XRAward.jpg</image:loc>
      <image:title>Credits</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615568340310-Z9JQBDFTX85UZZUH0ZIH/TMTE_DokLeipzig.png</image:loc>
      <image:title>Credits</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615512022595-GD9LQJ94QQJ0SKOKQ28P/TMTE_Sundance_001.jpeg</image:loc>
      <image:title>Credits</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5796744046c3c46375727761/1615567790501-IMHYGNAMOZCGIRDNFFDG/image-asset.png</image:loc>
      <image:title>Credits</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://tombennettaudio.com/read-me</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5310cef7e4b08602cbfa36bf/1412689652885-P9TPK298WCTZU748L0SG/Lifestyle03.jpg</image:loc>
      <image:title>Read Me</image:title>
    </image:image>
  </url>
</urlset>

